how to pick lock in cold war campaign
Head into the small room on the right where you will find the secret intel for an optional mission on the table. This is where the Call of Duty Black Ops Cold War campaign takes place. Hold the stick in that position for a moment to unlock the door. It is a room/ lab with a computer and a locker that contains the poison that you will trick Cherkov into consuming. When you purchase through links on our site, we may earn an affiliate commission. This requires you to find hidden evidence in the main set of story missions. CHALLENGE - EDDA-FYING: If you followed our guide, you should have been able to enter the darkroom without knocking out his wife, Edda, completing the Challenge: Edda-Fying. Black Ops Cold War: The Basics - Call of Duty There will be several guards in this. If you take a look at it you will find the number 63. TIP: The table on the left of the doorway will have a cigar on it. There are 6 pieces of intel you can find throughout this mission. Once you have found . how to pick lock in cold war campaign. In Call of Duty Cold War 's campaign, there's a few extra bits and pieces to be done. First players will need to locate the locked door near the weapons stash inside the Call of Duty: Black Ops Cold War campaign CIA safe house. Huh: Black Ops - Cold War has a Fallout-style lockpicking minigame Quickly cross the corridor and open the door on the other side. Black Ops Cold War: How To Complete Every Side-Objective - Gameranx Open the closet door to trigger a cutscene. It gives you choice. Call of Duty's take on "snog, marry, avoid" adds a sense of depth to the game. Enter the bar and walk to the far side, then turn left and sit down across from the woman with a blue umbrella leaning against the table. . Head back to the lock and combine the numbers you found. I had to do the same thing AGAIN to download and install campaign 3. Immediately, the game becomes more intriguing-and a bit confusing. Head inside and walk forward, then open the door to return to the street. This choice will dictate if you get the "good" or "bad" ending. Switch your Black Light on (default: Left on D-Pad), then examine the wood panel on the left side of the room. Here are all of the potential decisions: Fate of the operative you left behind in Cuba, and the one you saved. The illuminated numbers are 63, and that wraps up the information we need to unlock the gate.. Stairs are leading down to a restricted area, and you can lockpick a room to gain access. Head up the short staircase and pick the lock to gain access to the building. You can duck inside the office to your left, unlatch the vent, and go through it. He lets you know that Cherkov will be available after he deals with a prisoner. On the opposite side of the room is a small office where the sixth and final piece of photo evidence can be found.
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