aveyond rhen's quest walkthrough
Fight the banshee and keep walking towards north. 4) Then go to Aveyond and dig up the dirt pile to retrieve mugwort. Refer the eastern isle map below: The goodies are: Traveling runes: explore the wilderness to locate it in the following area marked with a white circle. He will give you something (the item he gives can only be sold). You are given the task to find the druids and save the world from Ahriman, this is your main quest. Make Lars attack him physically (only if the water orb is equipped). Give it to the vampire. Talk to Vohu Mana and he will say that your reward lies in the underground chambers. Aveyond 1: Rhen's Quest; Aveyond 2: Ean's Quest; Aveyond 3: Orbs of Magic. I wander these walls, transparent and lost, what am I? Visit him in the dwarven womans house in Thornkeep, he will give you a gnome orb. Walk out of the shop and watch the event. You will need it to complete another quest later (side quest no.19). Here the teachers will teach you certain skill if youve reached a particular level. Talk to the tavern owner about adventurer club and he will register you in their membership if you have vampire corpses with you. You can also check the necromancer spell book to make Lars learn new spell (if he has registered for it). Aveyond Ultimate Walkthrough | PDF | Menu (Computing) - Scribd Now back to the Halloween hills again and go to the pet shop. Keep walking from the signpost near the mule express in the snow forest towards the eastern direction till you reach the exit to the world map. In the gentle children school, go upstairs and talk to Theodore in the bedroom. Enter the cave at point 5 in the map. Enter the third hut and talk to the man behind the bars. Go to your inventory (items) and select the student outfit to wear it. Choose your reward-gauss shield spell or the cloak of invisibility. Finally at Aveyond, Rhen finds the ever interesting Teacup Town and gets to the Sun Temple. The guard will allow you pass when you show the token given by Lorad. Now go to Clearwater. There is a manor for sale, and the contact person is inside the ballroom. Dig the dirt pile to get an emerald. Return by one screen and walk northwards and exit via another passage (no.7 in the map). From there enter the Lamp castle. That way you will not only enjoy the game and its story but also will get to find everything you missed the first time when you played it. Keep walking to the west past the waterfall and enter another cave that you see towards the north. Note that the boat cannot take you to the deep waters. There again walk to your east straight, climb up and down two sets of stairs, cross a bridge onto another cave. Sleep on the bed. Then again Walk to route to the east. Make sure you board your skudder and return to the western isles. Talk to night elf who loiters alone and give him the root nectar. Select the tutorial from the options menu and you will be directed to a folder containing instructions about the game play.
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